I created a grid array in OGRE3D game engine but the array is generic my array skills are pretty basic and need work so I am posting this just to be sure I am doing this correctly.
#define GRIDWIDTH 10
#define GRIDHEIGHT 10
int myGrid [HEIGHT][WIDTH];
int n,m;
int main ()
{
for (n=0;n<HEIGHT;n++)
for (m=0;m<WIDTH;m++)
{
jimmy[n][m]=(n+1)*(m+1);
}
return 0;
}
I am assuming the above will return:
1 2 3 4 5 6 7 8 9 10
1
2
3
4
5
6
7
8
9
10
Then I can assign each point in the array to a valid node in OGRE3D to create a grid in 3D view would this work? Just need to tell me if I am doing it right or wrong dont need the ogre3d code....
Your array is going to be filled with a multiplication lookup chart with that code:
1 2 3 4 1 1 2 3 4 2 2 4 6 8 3 6 9 12 15 4 8 12 16 20
Is this what you wanted?