test.exe call addTest.lua and set the lua_testobj
to the table, and addTest.lua call testobj.dll,
but testobj.dll can not get the "lua_testobj"
error msg is
addTest.lua:9 attempt to index local 'testobj' (a userdata value)
test.exe
L = luaL_newstate();
// link lua lib
luaL_openlibs(L);
//
addLuaCPath( L, "./clib/?.dll" );
//
lua_pushlightuserdata(L, (void*)g_TestObj.get()); // g_TestObj is a global vars
lua_setfield(L, LUA_REGISTRYINDEX, "lua_testobj");
//
int err = 0;
err = luaL_loadfile( L, "./lua/addTest.lua" );
if( err != LUA_OK )
printf("Failed to load addTest.lua![%s]", lua_tostring(L,-1));
err = lua_pcall( L, 0, 1, 0 );
if( err != LUA_OK )
printf("Failed to call addTest.lua![%s]", lua_tostring(L,-1));
the addtest.lua code is following
local luapath = package.path
local cpath = package.cpath
print(luapath)
print(cpath)
local testobj= require "testobj"
testobj.addTest()
and the testobj.dll source code is following
static int laddTest(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "lua_testobj");
return 1;
}
extern "C" int __declspec(dllexport)
luaopen_testobj(lua_State *L)
{
luaL_Reg l[] = {
{ "addTest", laddTest },
{ NULL, NULL },
};
luaL_checkversion(L);
luaL_newlib(L,l);
lua_getfield(L, LUA_REGISTRYINDEX, "lua_testobj");
CTestObj* pTestObj = static_cast<CTestObj*>( lua_touserdata(L,-1) );
return 1;
}
It looks like testobj.dll
did actually return your lua_testobj
successfully because the error you're getting:
addTest.lua:9 attempt to index local 'testobj' (a userdata value)
indicates lua sees testobj
as a userdata
. That's not where the problem is; the real issue is that you didn't associate any metatable with that userdata so lua can't really do anything with it when a script tries to use it.
I've modified your luaopen_testobj
to create and register a metatable for your testobj
:
extern "C" int __declspec(dllexport)
luaopen_testobj(lua_State *L)
{
luaL_Reg l[] =
{
{ "addTest", laddTest },
{ NULL, NULL },
};
luaL_checkversion(L);
lua_pushlightuserdata(L, (void*)g_TestObj.get());
// g_TestObj, testobj_mt, {l}
luaL_newmetatable(L, "lua_testobj");
luaL_newlib(L, l);
// testobj_mt.__index = {l}
lua_setfield(L, -2, "__index");
// return setmetatable(g_TestObj, testobj_mt)
lua_setmetatable(L, -2);
return 1;
}
This should allow you to access laddTest
using testobj:addTest()
from lua. laddtest
should check that testobj
is indeed the userdata you passed in, for example:
static int laddTest(lua_State *L)
{
auto pTestObj = reinterpret_cast<CTestObj *> (luaL_checkudata(L, 1, "lua_testobj"));
// do something ...
return 1;
}