c++mfcresourcescbitmap

Create a CBitmap from Resources ID


I need to fill a CImageList with a number of bitmaps which are stored in separate bmp files (rather than as a single bmp with numerous parts). I assume I need to create a CBitmap so I can call the Add method of CImageList. So how might one create a CBitmap object using only MFC Resource IDs?


Solution

  • You just need to use the method CBitmap::LoadBitmap.

    You can either load the bitmap from the file or from resources.