float yLimit = [[UIScreen mainScreen] bounds].size.height;
yLimit = yLimit * (2/3);
NSLog(@"ylimit: %f", yLimit);
the nslog yields 0.0.
Huh?
Change your code from
yLimit = yLimit *(2/3);
to
yLimit = yLimit *2/3;
When the 2/3
division occurs you get 0
. (Zero) then 0
multiplied by yLimit
yields 0
2/3
is equivalent to Int
/Int
which results in an Int
instead of Double
or Float
which the questioner was expecting.
Well, yLimit * (2/3)
results to yLimit * 0
, as 2/3 = 0.6666666667
, but it round off to 0
due to implicitly integer types