I'm trying to get an app running on the simulator that has had some problems doing so before. We don't have libjpeg.a built for i386
, but it does have x86_64
. This is the only dependency left, but I'm wondering why I actually need i386
symbols, if I'm running on an x86_64
mac.
The iOS simulator can run your app in 32 and 64-bit modes. This allows you to work out a lot of 64-bit issues and make sure it is ready for both armv7 and arm64. To do this, it compiles your app for i386 and x86_64 and requires the libraries for both architectures.