Im trying to find best solution to scramble or encode assets (especially images/textures) for a game written in HaxeFlixel. In the root of my project there is a folder
assets/images, and that's where are all of my game textures are stored.
If I build the game for desktop, my images stay in this folder.
How can I encode my textures so that after the build nobody can see it?
embed attribute of the
assets node in the project xml file to
true should accomplish what you want (they will be embedded into the
.exe file). For example:
<assets path="assets/images" embed="true" />