I am looking for some math genius to help me with this one:
I have a quite simple keyframe js animation:
var i = 0;
var o = 0; // opacity
var y_frames = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H"];
function draw_y() {
requestAnimationFrame( draw_y );
// drawing
if ( i < y_frames.length ) {
$y .text( y_frames[i] )
.css( { opacity: o } );
i++;
o += 0.03;
} else {
// code to be executed when animation finishes
}
};
draw_y();
In addition to stepping the keyframes I add some opacity until it reaches the value 1. This works very well and very smooth. So far so good. What I would like to add is some easeOutSine to the increment of the opacity value. I know that this is possible by using this function:
function easeOutSine(t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
}
but I need some help how to combine the two. How can I do this? Anyone who did this before me? Thanks a lot!
Garavani
This is how you combine both functions
var i = 0;
var o = 0; // opacity
var y_frames = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","A","B","C","D","E","F","G","H",];
function draw_y() {
// drawing
if ( i < y_frames.length ) {
o = easeOutSine( i , 0 , 1, y_frames.length);
$y .text( y_frames[i] )
.css( { opacity: o } );
i++;
window.requestAnimationFrame( draw_y );
} else {
// code to be executed when animation finishes
}
};
function easeOutSine(t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
}
window.requestAnimationFrame( draw_y );
Note: Always call the requestAnimationFrame
inside the condition or it will keep running infinitely.