I'm wondering if there is any way in the GraphicsContext of a Canvas in JavaFX to override all pixels in a path in such a way that they become transparent again. Like the clearRect function but for any path.
I have looked at the different BlendModes and Effects but it seems like there is no way to actually override the alpha value which could be achieved by e.g
I would be very glad if someone knew a way to achieve this without tessellating the path and using multiple clearRect calls. Thank you.
http://docs.oracle.com/javase/8/javafx/api/javafx/scene/canvas/GraphicsContext.html
Addition in response to the first comment: Instead of using a Path node I'm using a Canvas node to perform rendering using the GraphicsContext and thus, it is not possible to modify the color of a previously rendered path. I’m trying to do something like
Canvas canvas = …;
final GraphicsContext context = canvas.getGraphicsContext();
context.setFill(Color.BLUE);
context.fillRect(0,0,100,100);
…
…
and later on I want to reset the pixels in a path to transparent
context.setStroke(Color.TRANSPARENT);
context.beginPath();
context.moveTo(0, 0);
context.lineTo(10,10);
…
context.stroke();
However, as blending is applied this does not work. In other rendering libraries it is possible to use e.g. one of the above mentioned blending / compositing methods to achieve this but until now I was not able to identify such a functionality in javafx.
I haven't found a mechanism to clear a canvas depending on a Path. But here's how you could do it manually:
Example with a blue rectangle that's been applied a mask with a path:
public class ManualBlendWithMask extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
Group root = new Group();
// create canvas
Canvas canvas = new Canvas(200, 200);
canvas.setTranslateX(100);
canvas.setTranslateY(100);
// create canvas with blue rectangle
GraphicsContext canvasGC = canvas.getGraphicsContext2D();
canvasGC.setFill(Color.BLUE);
canvasGC.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
// create mask
Canvas mask = new Canvas( canvas.getWidth(), canvas.getHeight());
GraphicsContext maskGC = mask.getGraphicsContext2D();
maskGC.setFill(Color.WHITE);
maskGC.fillRect(0, 0, mask.getWidth(), mask.getHeight());
// draw path
maskGC.setStroke(Color.BLACK);
maskGC.setLineWidth(20);
maskGC.beginPath();
maskGC.moveTo(0, 0);
maskGC.lineTo(400, 400);
maskGC.stroke();
// get image from canvas
WritableImage srcImage = new WritableImage((int) canvas.getWidth(), (int) canvas.getHeight());
srcImage = canvas.snapshot(null, srcImage);
// get image from mask
WritableImage srcMask = new WritableImage((int) mask.getWidth(), (int) mask.getHeight());
srcMask = mask.snapshot(null, srcMask);
PixelReader maskReader = srcMask.getPixelReader();
PixelReader imageReader = srcImage.getPixelReader();
int width = (int) srcMask.getWidth();
int height = (int) srcMask.getHeight();
// create dest image
WritableImage dest = new WritableImage(width, height);
PixelWriter writer = dest.getPixelWriter();
// blend image and mask
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Color maskColor = maskReader.getColor(x, y);
Color imageColor = imageReader.getColor(x, y);
if (maskColor.equals(Color.WHITE)) {
writer.setColor(x, y, imageColor);
}
}
}
// clear canvas and fill it with the blended image
canvasGC = canvas.getGraphicsContext2D();
canvasGC.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());
canvasGC.drawImage(dest, 0, 0);
// draw background with gradient
Rectangle rect = new Rectangle(400, 400);
rect.setFill(new LinearGradient(0, 0, 1, 1, true, CycleMethod.REFLECT, new Stop(0, Color.RED), new Stop(1, Color.YELLOW)));
// show nodes
root.getChildren().addAll(rect, canvas);
primaryStage.setScene(new Scene(root, 400, 400));
primaryStage.show();
}
}
Of course it would be better if someone could come up with an example using BlendModes.