swiftshadowuibezierpathcashapelayer

Swift draw shadow to a uibezier path



I have a strange question. Even though I did read a lot of tutorials on how to do this, the final result only shows the bezier line, not any shadow whatsoever. My code is pretty simple :

let borderLine = UIBezierPath()
borderLine.moveToPoint(CGPoint(x:0, y: y! - 1))
borderLine.addLineToPoint(CGPoint(x: x!, y: y! - 1))
borderLine.lineWidth = 2
UIColor.blackColor().setStroke()
borderLine.stroke()
        
let shadowLayer = CAShapeLayer()
shadowLayer.shadowOpacity = 1
shadowLayer.shadowOffset = CGSize(width: 0,height: 1)
shadowLayer.shadowColor = UIColor.redColor().CGColor
shadowLayer.shadowRadius = 1
shadowLayer.masksToBounds = false
shadowLayer.shadowPath = borderLine.CGPath

self.layer.addSublayer(shadowLayer)

What am I doing wrong as I dont seem to see anything wrong but of course I am wrong since no shadow appears. The function is drawRect, basic UIVIew no extra anything in there, x and y are the width and height of the frame.
Many thanks in advance!


Solution

  • I take this example straight from my PaintCode-app. Hope this helps.

    //// General Declarations
    let context = UIGraphicsGetCurrentContext()
    
    
    //// Shadow Declarations
    let shadow = UIColor.blackColor()
    let shadowOffset = CGSizeMake(3.1, 3.1)
    let shadowBlurRadius: CGFloat = 5
    
    //// Bezier 2 Drawing
    var bezier2Path = UIBezierPath()
    bezier2Path.moveToPoint(CGPointMake(30.5, 90.5))
    bezier2Path.addLineToPoint(CGPointMake(115.5, 90.5))
    CGContextSaveGState(context)
    CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius,  (shadow as UIColor).CGColor)
    UIColor.blackColor().setStroke()
    bezier2Path.lineWidth = 1
    bezier2Path.stroke()
    CGContextRestoreGState(context)