I am trying to make a shape that strokes and fills but it does not fill.
Here is my code:
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
CGMutablePathRef pathRef = CGPathCreateMutable();
CGContextBeginPath(ctx);
self.dottedLineColor = [UIColor whiteColor];
self.solidLineColor = [UIColor blackColor];
CGContextSetStrokeColorWithColor(ctx, [self.dottedLineColor CGColor]);
CGContextSetFillColorWithColor(ctx, [UIColor blackColor].CGColor);
CGContextSetLineWidth(ctx, 11.0);
for (NSArray *array in previewPoints){
CGPoint pointMadeFromString1 = CGPointFromString([array objectAtIndex:0]);
CGPoint pointMadeFromString2 = CGPointFromString([array objectAtIndex:1]);
CGPathMoveToPoint(pathRef, NULL, pointMadeFromString1.x, pointMadeFromString1.y);
CGPathAddLineToPoint(pathRef, NULL, pointMadeFromString2.x, pointMadeFromString2.y);
/*
CGContextMoveToPoint(ctx, pointMadeFromString1.x, pointMadeFromString1.y);
CGContextAddLineToPoint(ctx, pointMadeFromString2.x, pointMadeFromString2.y);
CGContextSetLineWidth(ctx, 11.0);
const CGFloat dashPattern[2] = {2, 0};
CGContextSetLineDash(ctx, 2, dashPattern, 2);
CGContextStrokePath(ctx);
*/
}
CGContextAddPath(ctx, pathRef);
CGContextClosePath(ctx);
CGContextDrawPath(ctx, kCGPathFillStroke);
CGContextFillPath(ctx);
}
Here is it how it looks now:
The area in the middle should be black.
How would I fix this?
The issue was that every time I was using CGPathMoveToPoint
which would mean that it couldn't fill since it was not actually a closed path. I switched it so that only the first item in the array would use CGPathMoveToPoint
and then all of the others would use CGPathAddLineToPoint
.