I have my sounds created and playing my html5 page ok on all devices. I have some animations that I want to reveal when the audio reaches certain points. maybe at 5, 10 , 25 seconds.
Is that possible if so can you provide sample code to call a function at a certain time interval?
You could achieve this very simply using setTimeout():
// Set up functions that will be triggered during sound playback...
var a = function(){
console.log("Do something after 5 seconds");
}
var b = function(){
console.log("Do something after 10 seconds");
}
var c = function(){
console.log("Do something after 25 seconds");
}
// Play the sound...
createjs.Sound.play("page1");
// Immediately after playing the sound, trigger the time out functions...
setTimeout(a, 5000); // Triggers after 5 seconds of playback
setTimeout(b, 10000); // Triggers after 10 seconds of playback
setTimeout(c, 25000); // Triggers after 25 seconds of playback
More information on setTimeout can be found here: http://javascript.info/tutorial/settimeout-setinterval
setTimeout
The syntax is: var timerId = setTimeout(func|code, delay)
func|code – Function variable or the string of code to execute.
delay – The delay in microseconds, 1000 microseconds = 1 second. The execution will occur after the given delay.