iphoneobjective-ccocoa-touchuiimagecgcontext

Create new UIImage by adding shadow to existing UIImage


I've taken a look at this question: UIImage Shadow Trouble

But the accepted answer didn't work for me.

What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all.

This is what I'm trying:

- (UIImage*)imageWithShadow {

    CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, 
                                                 colourSpace, kCGImageAlphaPremultipliedLast);
    CGColorSpaceRelease(colourSpace);

    CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1);
    CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);

    CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
    CGContextRelease(shadowContext);

    UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
    CGImageRelease(shadowedCGImage);

    return shadowedImage;
}

The result is that I get exactly the same image as before I put it through this method.

I am doing this the correct way, or is there something obvious I'm missing?


Solution

  • There are several problems with your code:

    By fixing these issues, the shadow should be drawn.

    - (UIImage*)imageWithShadow {
        CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
        CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width + 10, self.size.height + 10, CGImageGetBitsPerComponent(self.CGImage), 0, 
                                                 colourSpace, kCGImageAlphaPremultipliedLast);
        CGColorSpaceRelease(colourSpace);
    
        CGContextSetShadowWithColor(shadowContext, CGSizeMake(5, -5), 5, [UIColor blackColor].CGColor);
        CGContextDrawImage(shadowContext, CGRectMake(0, 10, self.size.width, self.size.height), self.CGImage);
    
        CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
        CGContextRelease(shadowContext);
    
        UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
        CGImageRelease(shadowedCGImage);
    
        return shadowedImage;
    }