I need to create a treeview with checkbox node like this image :
How to do that?
thx!
The TTreeView
component does not natively support checkboxes, but the standard Windows TREEVIEW
control does, via the TVS_CHECKBOXES
style:
TVS_CHECKBOXES
Version 4.70. Enables check boxes for items in a tree-view control. A check box is displayed only if an image is associated with the item. When set to this style, the control effectively uses DrawFrameControl to create and set a state image list containing two images. State image 1 is the unchecked box and state image 2 is the checked box. Setting the state image to zero removes the check box altogether. For more information, see Working with state image indexes.
Version 5.80. Displays a check box even if no image is associated with the item.
Once a tree-view control is created with this style, the style cannot be removed. Instead, you must destroy the control and create a new one in its place. Destroying the tree-view control does not destroy the check box state image list. You must destroy it explicitly. Get the handle to the state image list by sending the tree-view control a TVM_GETIMAGELIST message. Then destroy the image list with ImageList_Destroy.
If you want to use this style, you must set the TVS_CHECKBOXES style with SetWindowLong after you create the treeview control, and before you populate the tree. Otherwise, the checkboxes might appear unchecked, depending on timing issues.
To apply the TVS_CHECKBOXES
style to a TTreeView
component, you should derive a new component and override the virtual CreateParams()
method, eg:
class TMyTreeView : public TTreeView
{
protected:
virtual void __fastcall CreateParams(TCreateParams &Params);
};
void __fastcall TMyTreeView::CreateParams(TCreateParams &Params)
{
TTreeView::CreateParams(Params);
Params.Style |= TVS_CHECKBOXES;
}
To assign the checkbox states in code, you can then use the TreeView_GetItem()
/TreeView_SetItem()
macros to toggle a node's state image index as needed.
Alternatively, a more flexible approach is to simply assign your own TImageList
to the TTreeView::StateImages
property and fill it with whatever checkbox images you want, and then you can set the TTreeNode::StateIndex
property as needed. To react to user input on the checkboxes, use the TTreeView::OnClick
and TTreeView::OnKeyDown
events to toggle the TTreeNode::StateIndex
accordingly:
void __fastcall ToggleTreeNodeCheckBox(TTreeNode *Node)
{
if ((Node) && (Node->StateIndex != -1))
{
if (Node->StateIndex == MyCheckedStateImageIndex)
Node->StateIndex = MyUncheckedStateImageIndex;
else
Node->StateIndex = MyCheckedStateImageIndex;
}
}
void __fastcall TMyForm::TreeView1Click(TObject *Sender)
{
TPoint P;
::GetCursorPos(&P);
// or: P = Mouse->CursorPos;
// or: POINTS pts = MAKEPOINTS(::GetMessagePos()); P = Point(pts.x, pts.y);
P = TreeView1->ScreenToClient(P);
if (TreeView1->GetHitTestInfoAt(P.x, P.y).Contains(htOnStateIcon))
ToggleTreeNodeCheckBox(TreeView1->GetNodeAt(P.x, P.y));
}
void __fastcall TMyForm1::TreeView1KeyDown(TObject *Sender, WORD &Key, TShiftState Shift)
{
if (Key == VK_SPACE)
ToggleTreeNodeCheckBox(TreeView1->Selected);
}