I have used "CameraInputController" and "Touchpad" which is contained in a stage to move my camera, and move my character, respectively.
However, I have encountered a problem. I use InputMultiplexer like this to set both processors.
InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(camController);
multiplexer.addProcessor(stage);
Gdx.input.setInputProcessor(multiplexer);
Now the problem is when I move the touchPad, the camera also moves. That is annoying to the player.
Therefore I want a method to have different input processors in different parts of the screen.
I think it will solve by change the order of the InputAdapter.
multiplexer.addProcessor(stage);
multiplexer.addProcessor(camController);
Because the Stage will now be the first to handle the input events and if you return true the camController
won't be handled after that. See InputMultiplexer Wiki for a little more Information.