I'm using the JCSG library for JavaFX.
I have some MeshView
objects that I want to convert them into CSG
objects, is there a way to achieve this?
The easiest way to combine a javafx.scene.shape.Mesh
object with a CSG one, providing you have a TriangleMesh
is converting the triangular faces to polygons (eu.mihosoft.vrl.v3d.Polygon
).
Once you have a CSG object you can perform the regular operations on it, and then you can export it back to a MeshView
for instance.
The problem with primitive shapes (Box
, Sphere
, ...) is that you don't have access to their TriangleMesh
. So you can go to F(X)yz library and pick any of the available 3D shapes.
For example, let's use a FrustumMesh
object.
You can easily create one:
FrustumMesh cone = new FrustumMesh(1,0.2,4,2);
And you will have access to its mesh: cone.getMesh()
.
Now we need to convert this TriangleMesh
into List<Polygon>
. For that we can create this utility class:
public class Mesh2CSG {
/**
* Loads a CSG from TriangleMesh.
* @param mesh
* @return CSG
* @throws IOException if loading failed
*/
public static CSG mesh2CSG(MeshView mesh) throws IOException {
return mesh2CSG(mesh.getMesh());
}
public static CSG mesh2CSG(Mesh mesh) throws IOException {
List<Polygon> polygons = new ArrayList<>();
List<Vector3d> vertices = new ArrayList<>();
if(mesh instanceof TriangleMesh){
// Get faces
ObservableFaceArray faces = ((TriangleMesh)mesh).getFaces();
int[] f=new int[faces.size()];
faces.toArray(f);
// Get vertices
ObservableFloatArray points = ((TriangleMesh)mesh).getPoints();
float[] p = new float[points.size()];
points.toArray(p);
// convert faces to polygons
for(int i=0; i<faces.size()/6; i++){
int i0=f[6*i], i1=f[6*i+2], i2=f[6*i+4];
vertices.add(new Vector3d(p[3*i0], p[3*i0+1], p[3*i0+2]));
vertices.add(new Vector3d(p[3*i1], p[3*i1+1], p[3*i1+2]));
vertices.add(new Vector3d(p[3*i2], p[3*i2+1], p[3*i2+2]));
polygons.add(Polygon.fromPoints(vertices));
vertices = new ArrayList<>();
}
}
return CSG.fromPolygons(new PropertyStorage(),polygons);
}
}
With this method, you can get a CSG cone:
CSG coneCSG = Mesh2CSG.mesh2CSG(cone.getMesh());
So you can combine it with other CSG forms:
CSG cube = new Cube(2).toCSG().color(Color.RED);
CSG union = cube.union(coneCSG);
and get back to a JavaFX mesh to view it:
MeshView unionMesh = coneCSG.toJavaFXMesh().getAsMeshViews().get(0);
This is the full sample class (providing you have on your classpath the FXyzLib.jar and JCSG.jar dependencies):
public class FXyzJCSG extends Application {
private double mousePosX, mousePosY;
private double mouseOldX, mouseOldY;
private final Rotate rotateX = new Rotate(-20, Rotate.X_AXIS);
private final Rotate rotateY = new Rotate(-20, Rotate.Y_AXIS);
@Override
public void start(Stage primaryStage) throws IOException {
FrustumMesh cone = new FrustumMesh(1,0.2,4,2);
cone.setDrawMode(DrawMode.LINE);
cone.setTextureModeNone(Color.ROYALBLUE);
CSG coneCSG = Mesh2CSG.mesh2CSG(cone.getMesh());
CSG cube = new Cube(2).toCSG().color(Color.RED);
CSG union = cube.union(coneCSG);
MeshView unionMesh = union.toJavaFXMesh().getAsMeshViews().get(0);
// unionMesh.setDrawMode(DrawMode.LINE);
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.getTransforms().addAll (rotateX, rotateY, new Translate(0, 0, -10));
Group root3D = new Group(camera,unionMesh);
SubScene subScene = new SubScene(root3D, 600, 400, true, SceneAntialiasing.BALANCED);
subScene.setFill(Color.AQUAMARINE);
subScene.setCamera(camera);
Scene scene = new Scene(new StackPane(subScene), 600, 400);
scene.setOnMousePressed(me -> {
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
rotateX.setAngle(rotateX.getAngle()-(mousePosY - mouseOldY));
rotateY.setAngle(rotateY.getAngle()+(mousePosX - mouseOldX));
mouseOldX = mousePosX;
mouseOldY = mousePosY;
});
primaryStage.setTitle("FXyz & JCSG - JavaFX 3D");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}