objective-cezaudio

EZAudio output source is not consistant ? and EZAudio Plot Mirror Not Consistant?


Its taking random output source, some time uses the phone hearing speaker some times loud speaker.

I implemented the EZAudioPlotGL,sometimes only the top part of it is showing , even though shouldMirror is set to YES at all times. Any Suggestions ?


Solution

  • I have used "EZAudioPlot.h" class rather than "EZAudioPlotGL.h". which resolves issue of inconsistent wave form.

    and implemented clear method in "EZAudioPlot.m" class because it does not have implementation or clear method.

      -(void)clear
    {
        float              empty[_changingHistorySize];
        // Figure out better way to do this
        for(int i = 0; i < _changingHistorySize; i++ )
        {
            empty[i] = 0.0f;
        }
        for(int i = 0; i < _scrollHistoryLength; i++)
        {
            _scrollHistory[i] = 0.0f;
        }
        _scrollHistoryIndex = 0;
    
        [self setSampleData:_scrollHistory
                     length:(!_setMaxLength?kEZAudioPlotMaxHistoryBufferLength:_scrollHistoryLength)];
    }