So I have my scene presenting and am trying to display a sprite when I press a button. I know the function is called because of a NSLog but I can't get the sprite to show.
func ShowShip() {
var booster = CCBReader.load("ccbResources/Booster")
booster.position = CGPoint(x: 0, y: 0)
self.addChild(booster)
NSLog("created sprite")
}
The log is called but the sprite isn't displayed. I looked at the quickstart tutorial and couldn't see much difference.
edit: tried calling the .png resource directly but got unwrapping error
Try direct method:
//method_1 : read image from disk
var booster = CCSprite(imageNamed:"Booster.png")
booster.position = CGPoint(x: 50, y: 50)
self.addChild(booster, z:3)
//method_2 : read image from sprite sheet
var frame1 = CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("Booster.png") as CCSpriteFrame
var booster = CCSprite(spriteFrame: frame1)
booster.position = CGPoint(x: 50, y: 50)
self.addChild(booster, z:3)