I have a Tree View positioned in the content area of a Tab Control (the Tree View is a sibling of the Tab Control). When I remove tree view items, add new tree view items, and select one of them, the tree view is not painted correctly; everything above the newly created+selected item is gray. Is there any way to make the tree view paint everything properly after removing and inserting items?
Observations:
When I insert items into the tree, I call TreeView_InsertItem followed by TreeView_SelectItem. Full sample gist. In the sample program, the Ctrl+R accelerator replaces all the tree nodes and causes the artifacts.
You have error here:
ACCEL accel[1]***; //change to accel[2]
accel[0].fVirt = FCONTROL | FVIRTKEY;
accel[0].key = 'R';
accel[0].cmd = IDM_REGENERATETREE;
accel[1].fVirt = FCONTROL | FVIRTKEY;
accel[1].key = 'S';
accel[1].cmd = IDM_SELECTRANDOM;
HACCEL haccel = CreateAcceleratorTable(accel, 2);
Display problems are caused when trying to save previous item state. There are no display problems if you remove previousStates
from addTreeItem
. To save the state properly you may need std::map and some user identification for each tree item. At least you should use std::vector to make it easier to follow.
For better visual effects you can add TVS_LINESATROOT
to TreeView and WS_CLIPCHILDREN
to main window.
Edit:
Saving previous item states shouldn't be done in addTreeItem
. For example new item that was just inserted won't have children yet, so it can't be expanded. Simplify addTreeItem
as follows:
HTREEITEM addTreeItem(HWND htree, HTREEITEM par, HTREEITEM after, LPCTSTR str, LPARAM lp)
{
TVINSERTSTRUCT tvins;
tvins.hParent = par;
tvins.hInsertAfter = after;
tvins.itemex.mask = TVIF_TEXT | TVIF_PARAM;
tvins.itemex.pszText = const_cast<LPTSTR>(str);
tvins.itemex.lParam = lp;
HTREEITEM node = TreeView_InsertItem(htree, &tvins);
return node;
}
To save previous item state, each item should have a different ID. As it happens in this example item's name is different for each node, we can use that for map. But if this was a directory structure it wouldn't work, we have to use fullpath instead of node name.
void RootWindow::RegenerateTree()
{
if (!m_hwndTreeView) return;
if (!IsWindow(m_hwndTreeView)) return;
HWND hwnd = m_hwndTreeView;
//this will stop treeview from updating after every insert
SetWindowRedraw(hwnd, 0);
std::map<std::wstring, UINT> state;
const int maxtext = 260;
wchar_t buf[maxtext];
std::wstring selection;
UINT count = TreeView_GetCount(hwnd);
if (count)
{
for (HTREEITEM item = TreeView_GetRoot(hwnd); item; item = nextItem(hwnd, item))
{
TVITEM tv{ 0 };
tv.mask = TVIF_TEXT | TVIF_STATE;
tv.stateMask = TVIF_TEXT | TVIF_STATE;
tv.cchTextMax = maxtext;
tv.pszText = buf;
tv.hItem = item;
if (TreeView_GetItem(hwnd, &tv))
state[buf] = TreeView_GetItemState(hwnd, item,
TVIS_SELECTED | TVIS_EXPANDED);
}
}
TreeView_DeleteAllItems(hwnd);
addTreeItem...
addTreeItem...
addTreeItem...
//restore previous item state here:
if (count)
{
for (HTREEITEM item = TreeView_GetRoot(hwnd); item; item = nextItem(hwnd, item))
{
TVITEM tvitem{ 0 };
tvitem.hItem = item;
tvitem.mask = TVIF_TEXT;
tvitem.cchTextMax = maxtext;
tvitem.pszText = buf;
if (TreeView_GetItem(hwnd, &tvitem))
TreeView_SetItemState(hwnd, item, state[buf],
TVIS_SELECTED | TVIS_EXPANDED);
}
}
SetWindowRedraw(hwnd, 1);
}