I have a sprite with a texture defined as follows:
// Create sprite
spriteObj = new PIXI.Sprite(tileTexture);
spriteObj.interactive = true;
spriteObj.anchor = new PIXI.Point(0,0.5);
spriteObj.click = function(mouseData) {
alert("Clicked Me!");
};
I'm then creating a hit area using a polygon as follows:
polyCords = new PIXI.Polygon([
new PIXI.Point(xPos,yPos),
new PIXI.Point(xPos + (tileWidth / 2), yPos + (tileHeight/2)),
new PIXI.Point(xPos + tileWidth, tyPos),
new PIXI.Point(xPos + tileWidth / 2, this.yPos - (tileHeight/2)),
]);
I assign the polygon as the hit area of the sprite:
spriteObj.hitArea = polyCords;
and then add the sprite to the stage:
stage.addChild(spriteObj);
So far so good. However, the hit area is not correct. To test the co-ordinates of the hit area are correct, I'm using the graphics object to draw a coloured shape representing the polygon as follows:
testTile = new PIXI.Graphics();
testTile.beginFill(0x21B837);
testTile.drawShape(polyCords);
testTile.endFill();
stage.addChild(testTile);
The shape draws (perfectly), the hit area that I would expect but the actual hit area doesn't correspond to the shape I have drawn!
The following TypeScript works fine with PIXI v3.0.3
SpriteFromPoints(graphics, points /*PIXI.Point[]*/, bounds /*{x, y, width, height}*/, isInteractive) {
var polygon = graphics.drawPolygon(points);
var zoneSprite = new PIXI.Sprite(polygon.generateTexture(1, (<any>PIXI).SCALE_MODES.DEFAULT));// no d.ts yet for v3
zoneSprite.position.x = bounds.x;
zoneSprite.position.y = bounds.y;
zoneSprite.interactive = isInteractive || false;
if (zoneSprite.interactive) {
// can't assign the polygon from above for whatever reason
// seems to be a different type and doesn't have the contains method
zoneSprite.hitArea = new PIXI.Polygon(points);
}
return zoneSprite;
}
Adding the sprite returned, the hit area is what I expected.