i want to use of animation drawable in my list but when i start the listActivity it crashs i have learned from this , when i remove this 2 animation codes
AnimationDrawable frameAnimation = (AnimationDrawable) GamePic.getBackground();
frameAnimation.start();
,it works animated by itself in my phone (p7 with android 4.4 ) but in other phones i have tried (asus memopad 7 , sony c ) it works with no animated drawables ! attent when i use of this up codes all phones just crashes below is my compelet code , what is wrong ?
public class MyList extends ListActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.games_list);
setListAdapter(new AA());
}
@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
Toast.makeText(MyList.this, "item" + position + "is clicked", Toast.LENGTH_SHORT).show();
}
class AA extends ArrayAdapter<String> {
public AA() {
super(MyList.this, R.layout.games_list_layout, Resources2.GameListArray);
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
View row = convertView;
if (row == null) {
LayoutInflater inflater = getLayoutInflater();
row = inflater.inflate(R.layout.games_list_layout, parent, false);
}
TextView GameName = (TextView) row.findViewById(R.id.textView1);
ImageView GamePic = (ImageView) row.findViewById(R.id.imageView2);
ImageView Cartridge = (ImageView) row.findViewById(R.id.imageView1);
GameName.setText(Resources2.GameListArray[position]);
GamePic.setImageResource(Resources2.GamePicArray[position]);
Cartridge.setImageResource(Resources2.CartridgeFrame[Resources2.cartridgeColor[position]]);
AnimationDrawable frameAnimation = (AnimationDrawable) GamePic.getBackground();
frameAnimation.start();
return row;
}
}
}
thanks
i have found my problem !
i had used GamePic.setImageResource(Resources2.GamePicArray[position]);
but i should use
GamePic.setBackgroundResource(Resources2.GamePicArray[position]);
now it works fine !