UIImageView *imageView = [[UIImageView alloc] init];
[ImageViewHelper setImageURL:productInfo.ImageUrl forImageView:imageView];
CCSprite *imageSprite = [CCSprite spriteWithCGImage:imageView.image.CGImage key:productInfo.ImageUrl];
setImageURL: forImageView:
is a multithreaded way, and when I perform to the third step, the imageView
does not get loaded successfully, because it's done on a separate queue via multi-threading, but imageSprite
needs the imageView.image
to be valid.
If you are getting the data from a back ground thread, please try getting back onto the main queue while loading the image sprite:
dispatch_sync(dispatch_get_main_queue(), ^{});