haxehaxeflixelneko

Haxeflixel with Neko build, Screen size does not fit


I use Haxeflixel, choose build target Neko and Neko 64.

I coded 1280 x 720 resolution but executed screen is not fit. change resoulution too.

enter image description here

I just reinstall my os x yosemite system. is the reason it? I can not understand this situation

var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom).

var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var initialState:Class<FlxState> = PlayState; // The FlxState the game starts with.
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
var framerate:Int = 60; // How many frames per second the game should run at.
var skipSplash:Bool = false; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets

very default settings...


Solution

  • It's lime 2.4.4 problem.

    download http://www.openfl.org/builds/lime/lime-2.4.0-6-g837aa96.zip

    and haxelib local lime-2.4.0-6-g837aa96.zip on terminal

    see below.. http://community.openfl.org/t/running-openfl-error-on-mac/1409/14