iosmacoscocoacocoa-touchinterface-builder

Xcode - How to fix 'NSUnknownKeyException', Reason: "… this class is not key value coding-compliant for the key X" error?


I'm trying to link a UILabel with an IBOutlet created in my class.

My application is crashing with the following error"

*** 
Terminating app due to uncaught exception
'NSUnknownKeyException', reason: 
'[<UIViewController 0x6e36ae0> setValue:forUndefinedKey:]: 
this class is not key value coding-compliant for the key XXX.'

What does this mean & How can I fix it?


Solution

  • Your view controller may have the wrong class in your xib.

    I downloaded your project.

    The error you are getting is

    'NSUnknownKeyException', reason: '[<UIViewController 0x3927310> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key string.'

    It is caused by the Second view controller in MainWindow.xib having a class of UIViewController instead of SecondView. Changing to the correct class resolves the problem.

    By the way, it is bad practice to have names like "string" in Objective-C. It invites a runtime naming collision. Avoid them even in once off practice apps. Naming collisions can be very hard to track down and you don't want to waste the time.

    Another possible reason for this error: when copying & pasting elements from one controller into another, Xcode somehow keeps that link to the original controller, even after editing & relinking this element into the new controller.

    Another possible reason for this error:

    Bad Outlet.

    You have either removed or renamed an outlet name in your .h file.

    Remove it in .xib or .storyboard file's Connection Inspector.

    One more possible reason

    (In my case) Extension of UIView with bindable properties and setting values for those bindable properties (i.e. shadow, corner radius etc.) then remove those properties from UIView extension (for some reason) but the following <userDefinedRuntimeAttributes> remained in xml (of foo.storyboard):

    <userDefinedRuntimeAttributes>
      <userDefinedRuntimeAttribute type="color" keyPath="shadowColor">
          <color key="value" white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
      </userDefinedRuntimeAttribute>
      <userDefinedRuntimeAttribute type="number" keyPath="shadowOpacity">
          <real key="value" value="50"/>
      </userDefinedRuntimeAttribute>
      <userDefinedRuntimeAttribute type="point" keyPath="shadowOffset">
          <point key="value" x="5" y="5"/>
      </userDefinedRuntimeAttribute>
      <userDefinedRuntimeAttribute type="number" keyPath="shadowRadius">
          <real key="value" value="16"/>
      </userDefinedRuntimeAttribute>
      <userDefinedRuntimeAttribute type="number" keyPath="borderWidthValue">
          <real key="value" value="0.0"/>
      </userDefinedRuntimeAttribute>
    </userDefinedRuntimeAttributes>
    

    Solution: Right click on foo.storyboard > Open as Source Code > search by keyPath (i.e. shadowRadius) > Delete the </userDefinedRuntimeAttributes> that causing the problem