I want to render something on my GlassPane. The problem is, that if i move the rendered lines around, the previously rendered pixels have still the same color. I can not use g.clearRect because it doesn`t clears the transparency.
Thats my rendering code:
Graphics2D g2 = (Graphics2D) g;
for(LinePath line : lines)
{
for(int i = 0; i < line.points.length; i+=2)
{
if(i != 0)
{
g.drawLine((int)line.points[i-2],(int)line.points[i-1],(int)line.points[i],(int)line.points[i+1]);
}
}
}
//Clearing alpha
Area area = new Area();
// This is the area that will filled...
area.add(new Area(new Rectangle2D.Float(0, 0, getWidth(), getHeight())));
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,0.0f));
g2.fill(area);
And here is the result:
clearRect
should work but you have to reset your alpha composite before using it.
Ex:
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,1.0f));