I am trying to create concurrent examples of Lwt and came up with this little sample
let () =
Lwt_main.run (
let start = Unix.time () in
Lwt_io.open_file Lwt_io.Input "/dev/urandom" >>= fun data_source ->
Lwt_unix.mkdir "serial" 0o777 >>= fun () ->
Lwt_list.iter_p
(fun count ->
let count = string_of_int count in
Lwt_io.open_file
~flags:[Unix.O_RDWR; Unix.O_CREAT]
~perm:0o777
~mode:Lwt_io.Output ("serial/file"^ count ^ ".txt") >>= fun h ->
Lwt_io.read ~count:52428800
data_source >>= Lwt_io.write_line h)
[0;1;2;3;4;5;6;7;8;9] >>= fun () ->
let finished = Unix.time () in
Lwt_io.printlf "Execution time took %f seconds" (finished -. start))
EDIT: With asking for 50GB it was: "However this is incredibly slow and basically useless. Does the inner bind need to be forced somehow?"
EDIT: I originally had written asking for 50 GB and it never finished, now I have a different problem with asking for 50MB, The execution is nearly instantaneously and du -sh reports only a directory size of 80k.
EDIT: I have also tried the code with explicitly closing the file handles with the same bad result.
I am on OS X
latest version and compile with
ocamlfind ocamlopt -package lwt.unix main.ml -linkpkg -o Test
(I have also tried /dev/random
, yes I'm using wall-clock time.)
So, your code has some issues.
The main issue is that you understood the Lwt_io.read
function incorrectly (and nobody can blame you!).
val read : ?count : int -> input_channel -> string Lwt.t
(** [read ?count ic] reads at most [len] characters from [ic]. It
returns [""] if the end of input is reached. If [count] is not
specified, it reads all bytes until the end of input. *)
When ~count:len
is specified it will read at most len
characters. At most, means, that it can read less. But if the count
option is omitted, then it will read all data. I, personally, find this behavior unintuitive, if not weird. So, this at most means up to len
or less, i.e., no guarantee is provided that it will read exactly len
bytes. And indeed, if you add a check into your program:
Lwt_io.read ~count:52428800 data_source >>= fun data ->
Lwt_io.printlf "Read %d bytes" (String.length data) >>= fun () ->
Lwt_io.write h data >>= fun () ->
You will see, that it will read only 4096
bytes, per try:
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Read 4096 bytes
Why 4096
? Because this is the default buffer size. But it actually doesn't matter.
Lwt_io
module implements a buffered IO. That means that all your writes and reads are not going directly to a file, but are buffered in the memory. That means, that you should remember to flush
and close
. Your code doesn't close descriptors on finish, so you can end up with a situation when some buffers are left unflushed after a program is terminated. Lwt_io
in particular, flushes all buffers before program exit. But you shouldn't rely on this undocumented feature (it may hit you in future, when you will try any other buffered io, like fstreams from standard C library). So, always close your files (another problem is that today file descriptors are the most precious resource, and their leaking is very hard to find).
Don't use /dev/urandom
or /dev/random
to measure io. For the former you will measure the performance of random number generator, for the latter you will measure the flow of entropy in your machine. Both are quite slow. Depending on the speed of your CPU, you will rarely get more than 16 Mb/s, and it is much less, then Lwt
can throughput. Reading from /dev/zero
and writing to /dev/null
will actually perform all transfers in memory and will show the actual speed, that can be achieved by your program. A well-written program will be still bounded by the kernel speed. In the example program, provided below, this will show an average speed of 700 MB/s.
Don't use the buffered io, if you're really striving for a performance. You will never get the maximum. For example, Lwt_io.read
will read first at buffer, then it will create a string
and copy data to that string. If you really need some performance, then you should provide your own buffering. In most cases, there is no need for this, as Lwt_io
is quite performant. But if you need to process dozens of megabytes per second, or need some special buffering policy (something non-linear), you may need to think about providing your own buffering. The good news is that Lwt_io
allows you to do this. You can take a look at an example program, that will measure the performance of Lwt
input/output. It mimics a well-known pv
program.
You're expecting to get some performance by running threads in parallel. The problem is that in your test there is no place for the concurrency. /dev/random
(as well as /dev/zero
) is one device that is bounded only by CPU. This is the same, as just calling a random
function. It will always be available
, so no system call will block on it. Writing to a regular file is also not a good place for concurrency. First of all, usually there is only one hard-drive, with one writing head in it. Even if system call will block and yield control to another thread, this will result in a performance digression, as two threads will now compete for the header position. If you have SSD, there will not be any competition for the header, but the performance will be still worse, as you will spoil your caches. But fortunately, usually writing on regular files doesn't block. So your threads will run consequently, i.e., they will be serialized.