c++handlers

Unable to understand this concept of handlers in c++


I was going through a piece of code when I came across something new. However I tried to write my own code for better understanding.

#include<iostream>

using namespace std;

class material
{
public:
material()
{
    cout<<"material() called"<<endl;
}

bool test_func()
{
    cout<<"Hello World"<<endl;

    return true;
}
};

class server
{
private:
material *mat;

public:
server()
{
    cout<<"server() called"<<endl;
}
material *matrl()
{
    return mat;
}
};

class Handler
{
public:
Handler()
{
    cout<<"Handler() called"<<endl;
}

server svr;

bool demo()
{
    bool ret;
    ret=svr.matrl()->test_func();

    return ret;
}
};

int main()
{
Handler h;
cout<<"returned by demo():"<<h.demo()<<endl;

return 0;
}

Even I am getting the desired output, which is:

server() called
Handler() called
Hello World
returned by demo():1

But I am not able to understand certain concept here :

material *matrl()
{
    return mat;
}

and the functionn call

ret=svr.matrl()->test_func();

How this is working and what concept is the concept behind this ? Can somebody help me with this???


Solution

  • You can avoid the confusion if you rewrite

    material *matrl()
    {
        return mat;
    }
    

    to

    material* matrl()
    {
        return mat;
    }
    

    Both are same. It is a function returning a pointer to an object of material type

    Now

    ret=svr.matrl()->test_func();
    

    since matr1() returns a pointer to the object you need to use -> for the member function.Or
    *(svr.matr1()).test_func();