Globalcomposite are available in html5 canvas. Is it available in threejs? How to implement the destination out composite operation in three.js?
Thank you.
CanvasRenderers
you can use globalCompositeOperation
as they are for 2d
contexts. webgl
context, basically everything is possible with shaders. As Shiladittya's comment states, three.js also provides blending modes (see this example). They are available in the material property blending
.