I'm writing some Javascript that interacts with library code that I don't own, and can't (reasonably) change. It creates Javascript timeouts used for showing the next question in a series of time-limited questions. This isn't real code because it is obfuscated beyond all hope. Here's what the library is doing:
....
// setup a timeout to go to the next question based on user-supplied time
var t = questionTime * 1000
test.currentTimeout = setTimeout( showNextQuestion(questions[i+1]), t );
I want to put a progress bar onscreen that fills towards questionTime * 1000
by interrogating the timer created by setTimeout
. The only problem is, there seems to be no way to do this. Is there a getTimeout
function that I'm missing? The only information on Javascript timeouts that I can find is related only to creation via setTimeout( function, time)
and deletion via clearTimeout( id )
.
I'm looking for a function that returns either the time remaining before a timeout fires, or the time elapsed after a timeout has been called. My progress bar code looks like this:
var timeleft = getTimeout( test.currentTimeout ); // I don't know how to do this
var $bar = $('.control .bar');
while ( timeleft > 1 ) {
$bar.width(timeleft / test.defaultQuestionTime * 1000);
}
tl;dr: How do I find the time remaining before a javascript setTimeout()?
Here's the solution I'm using now. I went through the library section that's in charge of tests, and unscrambled the code (terrible, and against my permissions).
// setup a timeout to go to the next question based on user-supplied time
var t = questionTime * 1000
test.currentTimeout = mySetTimeout( showNextQuestion(questions[i+1]), t );
and here's my code:
// wrapper for setTimeout function mySetTimeout( func, timeout ) { timeouts[ n = setTimeout( func, timeout ) ] = { start: new Date().getTime(), end: new Date().getTime() + timeout t: timeout } return n; }
This works pretty spot-on in any browser that isn't IE 6. Even the original iPhone, where I expected things to get asynchronous.
If you can't modify the library code, you'll need to redefine setTimeout to suit your purposes. Here's an example of what you could do:
(function () {
var nativeSetTimeout = window.setTimeout;
window.bindTimeout = function (listener, interval) {
function setTimeout(code, delay) {
var elapsed = 0,
h;
h = window.setInterval(function () {
elapsed += interval;
if (elapsed < delay) {
listener(delay - elapsed);
} else {
window.clearInterval(h);
}
}, interval);
return nativeSetTimeout(code, delay);
}
window.setTimeout = setTimeout;
setTimeout._native = nativeSetTimeout;
};
}());
window.bindTimeout(function (t) {console.log(t + "ms remaining");}, 100);
window.setTimeout(function () {console.log("All done.");}, 1000);
This is not production code, but it should put you on the right track. Note that you can only bind one listener per timeout. I haven't done extensive testing with this, but it works in Firebug.
A more robust solution would use the same technique of wrapping setTimeout, but instead use a map from the returned timeoutId to listeners to handle multiple listeners per timeout. You might also consider wrapping clearTimeout so you can detach your listener if the timeout is cleared.