Im working on a folders/files application where users are able to download files to local disk. Whenever a user is downloading a file, I want to show a download bar that displays progress.
to do so, I've created a protocol that allows my download class and my view controller to communicate:
protocol:
protocol DownloadResponder : class {
func downloadFinished()
func downloadProgress(current:Int64, total:Int64)
}
download class:
class fileDownloader: NSObject, NSURLSessionDelegate, NSURLSessionDownloadDelegate {
//responder
var responder : MyAwesomeDownloadResponder?
init(responder : MyAwesomeDownloadResponder) {
self.responder = responder
}
...
func URLSession(session: NSURLSession, downloadTask: NSURLSessionDownloadTask, didWriteData bytesWritten: Int64, totalBytesWritten: Int64, totalBytesExpectedToWrite: Int64) {
println("downloaded \(100*totalBytesWritten/totalBytesExpectedToWrite)")
responder?.downloadProgress(totalBytesWritten, total: totalBytesExpectedToWrite)
}
...
}
and then in my view controller I have my download button which trigger the downloadProgress
function:
func downloadProgress(current:Int64, total:Int64) {
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(dispatch_get_global_queue(priority, 0)) {
// do some task
var currentProgress = 100 * current / total
dispatch_async(dispatch_get_main_queue()) {
// update some UI
self.downloadLbl.text = "Downloaded \(currentProgress)%"
//set progress bar
self.progressBar.setProgress(Float(currentProgress), animated: true)
}
}
}
While printing information in the console works all the time, updating the UI was not really stable. To fix this I used the dispatch_async method that push the UI change on the main thread. However, while it always work on the first time, poping back to the previous view controller and coming back again, executing the download once more does not trigger the UI updates. The progress bar progressBar.setProgress
does nothing and my label downloadLbl.text
does not update itself.
Does anyone have an idea about the way to solve this? If my question lacks information, please let me know and I'll try to add up to the existing information. Thanks!
As I didn't receive / find any solution to my problem I went back to an higher level and changed the way to communicate between my classes to handle ui changes based on background download thread progression.
Instead of using protocols, I went for Notifications and it solved my problem.
Inside the download class:
func URLSession(session: NSURLSession, downloadTask: NSURLSessionDownloadTask, didWriteData bytesWritten: Int64, totalBytesWritten: Int64, totalBytesExpectedToWrite: Int64) {
println("downloaded \(100*totalBytesWritten/totalBytesExpectedToWrite)")
//NOTIFICATION
// notify download progress!
var fileInfo = [NSObject:AnyObject]()
fileInfo["fileId"] = fileDownloader.storageInfo[downloadTask.taskIdentifier]!["id"] as! Int!
fileInfo["fileCurrent"] = Float(totalBytesWritten)
fileInfo["fileTotal"] = Float(totalBytesExpectedToWrite)
let defaultCenter = NSNotificationCenter.defaultCenter()
defaultCenter.postNotificationName("DownloadProgressNotification",
object: nil,
userInfo: fileInfo)
}
inside the view controller:
override func viewDidLoad() {
super.viewDidLoad()
// ready for receiving notification
let defaultCenter = NSNotificationCenter.defaultCenter()
defaultCenter.addObserver(self,
selector: "handleCompleteDownload:",
name: "DownloadProgressNotification",
object: nil)
}
func handleCompleteDownload(notification: NSNotification) {
let tmp : [NSObject : AnyObject] = notification.userInfo!
// if notification received, change label value
var id = tmp["fileId"] as! Int!
var current = tmp["fileCurrent"] as! Float!
var total = tmp["fileTotal"] as! Float!
var floatCounter = 100 * current / total
var progressCounter = String(format: "%.f", floatCounter)
if(id == self.fileId){
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(dispatch_get_global_queue(priority, 0)) {
// do some task
dispatch_async(dispatch_get_main_queue()) {
// update some UI
self.downloadLbl.text = "Downloaded \(progressCounter)%"
self.progressBar.setProgress((progressCounter as NSString).floatValue, animated: true)
}
}
}
}
hope that will help!