For example, let's say I have a block being hit with several balls. How would I make it so the function gets run when any ball hits the block? (as opposed to a singular ball hitting the block)
Essentially, I want this:
func ccPhysicsCollisionBegin(pair: CCPhysicsCollisionPair!, AllBalls[] nodeA: CCNode!, block nodeB: CCNode!) -> Bool {
return true
}
If all your balls are objects of a Ball class, you can set the collisionType property of the ball's physics body to ball
.
For example:
func didLoadFromCCB() {
physicsBody.collisionType = "ball"
}
Then, each ball object that you create will have that same collision type and the following function will be called whenever any of the balls collide with the block:
func ccPhysicsCollisionBegin(pair: CCPhysicsCollisionPair!,
ball: CCNode!, block: CCNode!) -> ObjCBool {
return true
}