I wanted to implement alpha blending within my Texture class. It works almost completely. I use the following functions for manipulating the alpha value:
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(texture, alpha);
The only problem I have is that the textures that have been manipulated seem to reset to the normal alpha value of 255 when I resize or maximize the window. I checked the alpha value and recognized that it is still the value I manipulated it to be before. So the value is not 255. Why is the renderer rendering it as if the alpha value was 255 then?
Information about how and when I use these functions:
Within the main game loop I change the alpha value of the texture with a public method of my Texture class:
Texture::setAlphaValue(int alpha)
There the private alpha variable of the Texture class is changed.
Within the Draw method of my Texture class the texture is drawn and I call
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
SDL_SetTextureAlphaMod(texture, alpha);
before
SDL_RenderCopyEx(renderer, texture, &sourceRectangle, &destinationRectangle, 0, 0, SDL_Flip);
Information about how I resize the window:
I basically just set the window mode to a resizable window in my SDL initialization. Then handling it like any normal window is possible:
SDL_CreateWindow(window_Title, x_Position, y_Position, window_Width, window_Height, SDL_WINDOW_RESIZABLE);
My primary loop area:
This is the main game loop:
void Game::Render()
{
// set color and draw window
SDL_SetRenderDrawColor(renderer, windowColor.R(), windowColor.G(), windowColor.B(), 0);
SDL_RenderClear(renderer);
texture.setAlphaValue(100);
texture.Draw(SDL_FLIP_NONE);
// present/draw renderer
SDL_RenderPresent(renderer);
}
Test my project:
I also uploaded my alpha-blending test project to dropbox. In this project I simplified everything, there isn't even a texture class anymore. So the code is really simple, but the bug is still there. Here is the link to the Visual Studio project: http://www.dropbox.com/s/zaipm8751n71cq7/Alpha.rar
This has been a reported bug in the SDL library. It is fixed for some time now: https://bugzilla.libsdl.org/show_bug.cgi?id=2202, https://github.com/libsdl-org/SDL/issues/1085