I am about to create a 2D car racing game using accelerometer
, The problem is the car position on the screen, that when the game starts, the car appears at the left side while expected to be at the center.
How can I solve it?
private var accelerometer: Accelerometer;
var accelX: Number;
public function game() {
if (Accelerometer.isSupported) {
car.addEventListener(Event.ENTER_FRAME, moveCar);
accelerometer = new Accelerometer();
accelerometer.addEventListener(AccelerometerEvent.UPDATE, AccelerometerUpdateHandler);
}
}
function AccelerometerUpdateHandler(event: AccelerometerEvent): void {
accelX = event.accelerationX;
}
function moveCar(evt: Event) {
car.x -= accelX * 30;
if (car.x > 299) {
car.x = 299;
} else if (car.x < 110) {
car.x = 110;
}
}
To centre a MovieClip to the stage at the start of app you need to get the stage width, divide this by 2 and then take away had of the car's width (unless the car is cent erred inside its MovieClip?)
car.x = (stage.stageWidth /2) - (car.width /2)