I want to play the video one by one from my sdcard using Texture view in android. I am using tetureview bcoz , I want to rotate the video at 90 degree.. so I can play the rotated video on device by implementing SurfaceTextureListener interface.
This is the code:
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
root = Environment.getExternalStorageDirectory();
ArrayList extList = new ArrayList<String>();
extList.add("mp4");
extList.add("3gp");
extList.add("ts");
extList.add("webm");
extList.add("mkv");
Intent intent = getIntent();
Bundle b = intent.getExtras();
vFiles = b.getStringArrayList("vFiles");
System.out.println("VFiles: " + vFiles);
iterator = vFiles.iterator();
videoPath = root + "/Video/";
if (iterator.hasNext()) {
System.out.println("Inside iterator: .......................................");
String video = videoPath + iterator.next();
mMediaPlayer = new MediaPlayer();
//mMediaPlayer.setDataSource(afd.getFileDescriptor(),
// afd.getStartOffset(), afd.getLength());
mMediaPlayer.setDataSource(video);
System.out.println("After Datasource: " + video);
mMediaPlayer.setSurface(sur);
// mMediaPlayer.setLooping(true);
mMediaPlayer.prepareAsync();
// mMediaPlayer.setOnBufferingUpdateListener((OnBufferingUpdateListener) this);
mMediaPlayer.setOnPreparedListener(this);
mMediaPlayer.setOnCompletionListener(this);
// Play video when the media source is ready for playback.
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mediaPlayer) {
// mediaPlayer.setLooping(true);
mediaPlayer.start();
}
});
}
}
But By this code, Only one video is playing , after another video is not playing.. and I want when one video is finished then second video in the list should be play and so on..
I searched a lot about this on net... But no luck...
Can any one help me regarding this ?
onSurfaceTextureAvailable
method doesn't get triggered when the MediaPlayer
object has completed playback, it gets triggered when the Surface texture is ready to be used.
You need to implement MediaPlayer.OnCompletionListener
, the onCompletion
method gets triggered once the playback is completed.
Start the playback of the next video in the list once the playback of the first video is completed.