My inner PreferenceScreen of PreferenceFragmentCompat is not showing, or seems to ignore tapping events.
I created MyPreferenceFragment
that extends PreferenceFragmentCompat
public class MyPreferenceFragment extends PreferenceFragmentCompat {
@Override
public void onCreatePreferences(Bundle savedInstanceState, String rootKey) {
addPreferencesFromResource(R.xml.preferences);
}
}
then I changed my theme at styles.xml
like
<style name="AppTheme" parent="@style/Theme.AppCompat.Light">
<item name="preferenceTheme">@style/PreferenceThemeOverlay</item>
</style>
And finally create my preferences.xml
file like
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">
<CheckBoxPreference android:title="Check Me"/>
<PreferenceScreen android:title="My Screen"> <!-- This is not opening -->
<EditTextPreference android:title="Edit text" />
</PreferenceScreen>
</PreferenceScreen>
At the build.gradle
I have added both:
compile 'com.android.support:appcompat-v7:23.0.1'
compile 'com.android.support:preference-v7:23.0.1'
code of the Activity
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
activity_main.xml
<fragment xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/fragment"
android:name="com.mando.preferenceapp.MyPreferenceFragment"
android:layout_width="match_parent"
android:layout_height="match_parent" />
Testing the above code I cannot open / get into the preference screen. Am I missing something? Why this isn't working?
After spending many many hours with tries, searching and thankfully with some assistance from the creators of the support library. I've managed to make it work.
Step 1. Activity
public class MyActivity extends AppCompatActivity implements
PreferenceFragmentCompat.OnPreferenceStartScreenCallback {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
if (savedInstanceState == null) {
// Create the fragment only when the activity is created for the first time.
// ie. not after orientation changes
Fragment fragment = getSupportFragmentManager().findFragmentByTag(MyPreferenceFragment.FRAGMENT_TAG);
if (fragment == null) {
fragment = new MyPreferenceFragment();
}
FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
ft.replace(R.id.fragment_container, fragment, MyPreferenceFragment.FRAGMENT_TAG);
ft.commit();
}
}
@Override
public boolean onPreferenceStartScreen(PreferenceFragmentCompat preferenceFragmentCompat,
PreferenceScreen preferenceScreen) {
FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
MyPreferenceFragment fragment = new MyPreferenceFragment();
Bundle args = new Bundle();
args.putString(PreferenceFragmentCompat.ARG_PREFERENCE_ROOT, preferenceScreen.getKey());
fragment.setArguments(args);
ft.replace(R.id.fragment_container, fragment, preferenceScreen.getKey());
ft.addToBackStack(preferenceScreen.getKey());
ft.commit();
return true;
}
}
Tips.
xml
you will have crashes on orientation changes.onCreate
so as to avoid losing your fragment when inside a preference screen.PreferenceFragmentCompat.OnPreferenceStartScreenCallback
and recreate fragments of the same instance.Step 2. PreferenceFragment
public class MyPreferenceFragment extends PreferenceFragmentCompat {
public static final String FRAGMENT_TAG = "my_preference_fragment";
public MyPreferenceFragment() {
}
@Override
public void onCreatePreferences(Bundle bundle, String rootKey) {
setPreferencesFromResource(R.xml.preferences, rootKey);
}
}
Tips.
setPreferencesFromResource
and take advantage of the rootKey
of each screen. This way your code will be reused properly.findPreference
in your fragment it should have null
checks as when you were in inner screens this will give you nothing.The thing that is missing now is the implementation of the back arrow in the actionbar (home action) but this never works by itself ;-)
I' also created a demo app wrapping all this code you can find it on github.