Is it possible to use the glDrawElements method when you have lets say 2 arrays (one for Normals and one for Vertices) and use the Index-buffer interleaved between vertices and normals).
EXAMPLE: rendering a Cube
// 8 of vertex coords
GLfloat vertices[] = {...};
// 6 of normal vectors
GLfloat normals[] = {...};
// 48 of indices (even are vertex-indices, odd are normal-indices)
GLubyte indices[] = {0,0,1,0,2,0,3,0,
0,1,3,1,4,1,5,1,
0,2,5,2,6,2,1,2,
1,3,6,3,7,3,2,3,
7,4,4,4,3,4,2,4,
4,5,7,5,6,5,5,5};
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glNormalPointer(3, GL_FLOAT, 0, normals);
glDrawElements(GL_QUADS,...);//?see Question
No, see the documentation of glDrawElements()
.
You can only achieve 'interleaving' by using interleaved data (not interleaved indices), either via glInterleavedArrays
(see here):
float data[] = { v1, v2, v3, n1, n2, n3 .... };
glInterleavedArrays(GL_N3F_V3F, 0, data);
glDrawElements(...);
or via:
float data[] = { v1, v2, v3, n1, n2, n3 };
glVertexPointer(3, GL_FLOAT, sizeof(float) * 3, data);
glNormalPointer(3, GL_FLOAT, sizeof(float) * 3, data + sizeof(float) * 3);
glDrawElements(...);
as you can see, glInterleavedArrays()
is just some sugar around glInterleavedArrays()
and friends.