I'm trying to use the glut framework to handle keypresses for a game I'm writing in c++. When a specific key is pressed, I want to start drawing a new curve and so I create a new curve and add it to my container of curves. However, when I use onKeyboard and debug I see that this function is called over and over when a key is pressed, not just on the initial press. Therefore, it's creating about 12 curves every time a key is pressed. My code for onKeyboard is below. Any help would be appreciated greatly!
void onKeyboard(unsigned char key,int x, int y) {
keysPressed[key] = true;
switch (key) {
case 'l':
curvesContainer.addCurve(new lCurve());
break;
case 'p':
curvesContainer.addCurve(new pCurve());
}
glutPostRedisplay();
}
You would simply check if keyPressed[key] is already true, and only add your curve if it is false.
void onKeyboard(unsigned char key,int x, int y)
{
if (keysPressed[key] == false)
{
keysPressed[key] = true;
switch (key)
{
case 'l':
curvesContainer.addCurve(new lCurve());
break;
case 'p':
curvesContainer.addCurve(new pCurve());
break;
}
}
glutPostRedisplay();
}
You will additionally need to clear keysPressed[key] in an onKeyUp event, using glutKeyboardUpFunc
void onKeyUp(unsigned char key,int x, int y)
{
keysPressed[key] == false;
}