I created a Button programmatically in Swift:
let image = UIImage(named: "pin") as UIImage?
let button = UIButton();
button.setTitle("Add", forState: .Normal)
button.setTitleColor(UIColor.blueColor(), forState: .Normal)
button.setImage(image, forState: .Normal)
button.frame = CGRectMake(15, -50, 200, 38)
button.center = CGPointMake(190.0, 345.0);// for center
self.view.addSubview(button)
I have a separate function to try to use my segue with identifier segueOnPin:
@IBAction func segueToCreate(sender: UIButton) {
// do something
performSegueWithIdentifier("segueOnPin", sender: nil)
}
However, I believe the new UIbutton is not properly connected to the second function because it is not working. I usually connect it on the StoryBoard. However, the new button is not on the StoryBoard because it is being programmatically created.
You never set the target for the button. Add following line in your code.
button.addTarget(self, action: "segueToCreate:", forControlEvents: UIControlEvents.TouchUpInside)