Is it possible to go from ArrayFire to OpenGL and back using an AMD graphics card?
There is an article on how to do it using CUDA. Any hints on using a similar method for OpenCL, so it can be used cross-platform?
What I would like to do in the end is take an af::array
, convert it to an OpenGL texture and render it with my custom shader to the screen or to another texture (assuming a given OpenGL context, for example from Qt).
This is not possible so far. There is a github issue on the official bugtracker, though.