I am currently developing a memory intensive application in Unity3D. Now I want to know, how much memory the applications needs at certain times and actions.
I know the memory monitoring tool in AndroidStudio, but it seems, that it doesn't really correlate with my observations of the memory consumption of the application itself.
Is there a good way to monitor the memory consumption of an Unity3D App deployed on an Android phone?
Thank you.
You can use built-it Profiler tool, it's pretty accurate and with graphs you should easily find memory/cpu spikes.
Also, Unity gives you this: http://docs.unity3d.com/ScriptReference/Profiler.GetRuntimeMemorySize.html
Very nice way to measure resources usage by selected objects.
Furthermore, you can use PerformanceCounter
, but you have to include the complete .NET 2.0 libraries (not the subset).
System.Diagnostics.PerformanceCounter ramCounter = new PerformanceCounter("Memory", "Available MBytes");
Debug.Log(ramCounter.NextValue()+"MB");