i create UIDynamicAnimator
and UIGravityBehavior
add gravity to animator but gravity doesn't work. and there display my dropView.
-(UIDynamicAnimator *)animaotr
{
if(!_animator)
{
_animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.gameView];
}
return _animator;
}
-(UIGravityBehavior *)gravity
{
if(!_gravity)
{
_gravity = [[UIGravityBehavior alloc] init];
_gravity.magnitude = 1;
[self.animator addBehavior:_gravity];
}
return _gravity;
}
-(void)drop{
CGRect frame;
frame.origin = CGPointZero;
frame.size = DROP_SIZE;
int x = (arc4random()%(int)self.gameView.bounds.size.width) / DROP_SIZE.width;
frame.origin.x = x * DROP_SIZE.width;
UIView *dropView = [[UIView alloc] initWithFrame:frame];
dropView.backgroundColor = [self randomColor];
[self.gameView addSubview:dropView];
[self.gravity addItem:dropView];
}
The problem is this declaration:
-(UIDynamicAnimator *)animaotr {
That method doesn't match the name self.animator
, so it won't be called, and thus your gravity behavior is not being added to any animator.