Since iOS8, there is the very convenient viewWillTransitionToSize method to handle interface orientation changes. I use this the following way in my app (for the sake of simplicity, I only use a single UIView
, elementView, I want to resize in the example):
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
// Define the new screen size we are about to transition to
windowSize = size;
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context){
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
// Animate UI element to new dimensions
[self setUpUIElements];
} completion:^(id<UIViewControllerTransitionCoordinatorContext> context){
// Housekeeping after animation (just so there is something here)
randomBool = YES;
}];
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
}
-(void) setUpUIElements {
elementView.frame = CGRectMake(0.0f,
0.0f,
windowSize.size.width,
windowSize.size.height);
}
This method handles orientation changes beautifully, animating the resize method alongside the actual rotation; couldn't be any simpler. I, however, would like to support iOS 7 alongside iOS8 and iOS9, and this method is not available there. So, my question is:
How could I get the same smoothly animated resizing result with legacy, iOS7 code?
I was experimenting with methods like willRotateToInterfaceOrientation but was having trouble determining the exact dimensions of the new interface and how to animate my resizing methods alongside the device rotation. I need help from someone who is more familiar with legacy code.
Since there was no answer, I was forced to dig through old documentations and spend a few days trying out various solutions. Long story short: the below method do the job just done (I hope it will help people who want to support legacy devices):
- (void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
// Typecast the interface orientation to which the app is transitioning
UIDeviceOrientation orientation = (UIDeviceOrientation)toInterfaceOrientation;
// Call method that handles the resizing
[self handleInterfaceOrientation:orientation withDuration:duration];
} // <- For leagcy iOS7 support
- (void)handleInterfaceOrientation:(UIDeviceOrientation)toInterfaceOrientation withDuration:(NSTimeInterval)duration {
// Calculate screen size the app is transitioning to (ignore iOS8-only devices, such as iPhone 6 and newer)
if ( (toInterfaceOrientation == UIInterfaceOrientationPortrait) || (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) ) {
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
if ([[UIScreen mainScreen] bounds].size.height > 480.0f) {
windowSize = CGSizeMake(320.0f, 568.0f);
} else {
windowSize = CGSizeMake(320.0f, 480.0f);
}
} else {
windowSize = CGSizeMake(768.0f, 1024.0f);
}
} else {
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
if ([[UIScreen mainScreen] bounds].size.height > 480.0f) {
windowSize = CGSizeMake(568.0f, 320.0f);
} else {
windowSize = CGSizeMake(480.0f, 320.0f);
}
} else {
windowSize = CGSizeMake(1024.0f, 768.0f);
}
}
// Animate UI elements to new dimension
[UIView animateWithDuration:duration
delay:0.0f
options: UIViewAnimationOptionCurveEaseInOut
animations:^{
[self populateGalleryScrollView];
} completion:^(BOOL finished) {
// Once rotation is done, disable the rotation view
rotationView.alpha = 0.0f;
}];
} // <- For legacy iOS7 support