I am working on a web app that opens binary files and allows them to be edited.
This process is basically ondrop -> dataTransfer.files[0] -> FileReader -> Uint8Array
Essentially, I want to be able to save the modified file back as a binary file. Ideally as a file download with a specified file name.
There doesn't seem to be any standard method of doing this, and that sucks, because everything up to that point is well supported.
I am currently converting the array to a string using String.fromCharCode()
, base64 encoding that, and using a data uri in a hyperlink like data:application/octet-stream;base64,..
, along with the download
attribute to specify filename.
It seems to work, but it's quite hacky and I think converting the raw bytes to a string might introduce encoding issues depending on the byte values. I don't want the data to become corrupt or break the string.
Barring that, is there a better/proper method for getting an array of bytes as a binary file to the user?
These are utilities that I use to download files cross-browser. The nifty thing about this is that you can actually set the download
property of a link to the name you want your filename to be.
FYI the mimeType for binary is application/octet-stream
var downloadBlob, downloadURL;
downloadBlob = function(data, fileName, mimeType) {
var blob, url;
blob = new Blob([data], {
type: mimeType
});
url = window.URL.createObjectURL(blob);
downloadURL(url, fileName);
setTimeout(function() {
return window.URL.revokeObjectURL(url);
}, 1000);
};
downloadURL = function(data, fileName) {
var a;
a = document.createElement('a');
a.href = data;
a.download = fileName;
document.body.appendChild(a);
a.style = 'display: none';
a.click();
a.remove();
};
Usage:
downloadBlob(myBinaryBlob, 'some-file.bin', 'application/octet-stream');