I have two questions - (1) How to play small sound clips, e.g. saucer flying, bullets shooting, things getting hit with bullets, etc. Very short, but real-time, sounds. I like the old arcade sounds, so they need not be largess .wav's. I want to run these in as little code as possible. Which leads to my second question... (2) Does anyone know where to find these sound clips.
A little note, I've seen some of the answers here, and they seem incomplete. If you have a straight, generic code, that's great! I know very little about sounds as I don't normally get this far in my game writing.
Thanks for any and all information - I do appreciate it!
Using javax.sound, it's possible to have simple sound effect.
EDIT: Using a Thread (or not)
import javax.sound.sampled.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class AppWithSound2 extends JFrame implements ActionListener {
JButton b1;
JButton b2;
private static final long serialVersionUID = 1L;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
AppWithSound2 app = new AppWithSound2();
app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
app.startApp();
}
});
}
public AppWithSound2() {
initGUI();
}
private void startApp() {
setVisible(true);
}
private void initGUI() {
setLayout(new FlowLayout());
setSize(300, 200);
b1 = new JButton("Sound with no thread");
b2 = new JButton("Sound with thread");
b1.addActionListener(this);
b2.addActionListener(this);
add(b1);
add(b2);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == b1) {
LaserSound.laser();
}
if (e.getSource() == b2) {
new LaserSound().start();
}
}
}
class LaserSound extends Thread {
public void run() {
LaserSound.laser();
}
public static void laser() {
int repeat = 10;
try {
AudioFormat af = new AudioFormat(8000f, // sampleRate
8, // sampleSizeInBits
1, // channels
true, // signed
false); // bigEndian
SourceDataLine sdl;
sdl = AudioSystem.getSourceDataLine(af);
sdl.open(af);
sdl.start();
byte[] buf = new byte[1];
int step;
for (int j = 0; j < repeat; j++) {
step = 10;
for (int i = 0; i < 2000; i++) {
buf[0] = ((i % step > 0) ? 32 : (byte) 0);
if (i % 250 == 0)
step += 2;
sdl.write(buf, 0, 1);
}
Thread.sleep(200);
}
sdl.drain();
sdl.stop();
sdl.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}