I'm currently trying to exercise C++ with WTL, and I am now facing this problem. So far I've worked with WTL quite a bit, but I always had a template which had the most basic window creation implemented already. However, I now want to do it myself, as I can't get to the template right now.
Following:
This is my WinMain:
#include "stdafx.h"
#pragma once
#include "MusicPlayerDialog.h"
#include "resource.h"
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hInstPrev,
LPSTR szCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(szCmdLine);
UNREFERENCED_PARAMETER(hInstPrev);
_Module.Init(NULL, hInst);
MusicPlayerDialog myDialog;
MSG msg;
myDialog.Create( **//PROBLEM//** )
myDialog.ShowWindow(nCmdShow);
myDialog.UpdateWindow();
while (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
And here is my dialog:
#pragma once
#include "stdafx.h"
#include "resource.h"
class MusicPlayerDialog : public CDialogImpl<MusicPlayerDialog>
{
public:
enum { IDD = IDD_MAINDIALOG };
BEGIN_MSG_MAP(MusicPlayerDialog)
MESSAGE_HANDLER(WM_CLOSE, OnClose)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
MESSAGE_HANDLER(WM_INITDIALOG, OnInit)
END_MSG_MAP()
LRESULT OnClose(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnInit(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
private:
};
I really would like to do it with a dialog, considering it is easier for starters like me to create a GUI with the dialog designer. I am pretty sure using raw windows is better, but I just want to learn the communications beetween windows, dialogs etc. right now.
My problem right now is, that I don't know what to pass to myDialog.Create()
In the first place, the problem is the HWND i would have to pass to it. I read up on MSDN, and as it seems, the parameter is representing the Dialogs "Parent" Window.
However, I didn't create any other windows yet, so there is nothing to pass to it.
Do I have to get a handle to, I don't know, my... desktop window? Something like that? I really can't figure it out.
I know that there is a way to grab the parent window of a given window/dialog, but I don't think that would work here, considering there is nothing to grab.
If the 2nd parameter to CDialog::Create
(pParentWnd
) is NULL, then the dialog object's parent window is set to the main application window. An other option is to use CWnd* AFXAPI AfxGetMainWnd( );
what returns the application's main window if it is called from the application's primary thread.
See also CDialog::Create and AfxGetMainWnd