javascriptmapboxhtml2canvas

Screenshoting MapBox using html2canvas creates a black jpg


I managed to save on my hard drive a screenshot of a map generated with the Google Maps API using html2canvas. I now try to do the same thing with the MapBox API, and all I get on my hard drive is a black screen jpg.

Here is my HTML code :

<!DOCTYPE html>
<html>
    <head>
        <link rel="stylesheet" href="css/main.css">
        <script src='https://api.tiles.mapbox.com/mapbox-gl-js/v0.12.2/mapbox-gl.js'></script>
        <script src="js/html2canvas.js"></script>
    </head>

    <body onload="initialize()">
        <div id="map"></div>
        <script src="js/coordinates.js"></script>
    </body>
</html>

Using this CSS to display it fullscreen :

html { height: 100%; }
body { height: 100%; margin: 0px; padding: 0px; }
#map_canvas { width: 100%; height: 100%; }

And this JS script to create the map and take the screenshot :

mapboxgl.accessToken = 'pk.eyJ1IjoiZ2luZ2FsYWJ2IiwiYSI6ImNpaWluNXIzbDAwMjB3ZG02c2hmNGhhMnUifQ.5SC9qnrK7eEdAtwv5Z0S_Q';

var latitude = 48.858565;
var longitude = 2.347198;

function initialize()
{
    var map = new mapboxgl.Map(
    {
        container: 'map',
        style: 'mapbox://styles/mapbox/dark-v8',
        center: [2.347198, 48.858565],
        zoom: 16,
        pitch: 35
    });

    setTimeout(screenshot, 1000);
}

function screenshot()
{
    html2canvas(document.body,
    {
        useCORS: true,
        onrendered: function(canvas)
        {
            var image = document.createElement('a');
            image.href = canvas.toDataURL("image/jpeg").replace("image/jpeg", "image/octet-stream");
            image.download = 'map.jpg';
            image.click();
        }
    });
}

I use a one second timeout to be sure that the map is well created before taking the screenshot. To be sure it was the case, I even created a button in my DOM calling the screenshot() function when clicked, so I am sure that rendering time is not a problem.

I have read here : Print Mapbox/Leaflet Map that html2canvas could not correctly print the map because of some kind of fixed layouts. I wonder why it used to work with Google Maps maps, but never mind. Do you have any idea about that ?


Solution

  • Mapbox has a built in screenshot api:

    https://www.mapbox.com/mapbox.js/example/v1.0.0/leaflet-image/

    or Grab the canvas data to image via for mapboxgl, you'll need to set preserveDrawingBuffer option for this to work which is off by default... see https://www.mapbox.com/mapbox-gl-js/api/#Map

     var img = new Image();
     var mapCanvas = document.querySelector('.mapboxgl-canvas');
     img.src = mapCanvas.toDataURL();
     window.document.body.appendChild(img);