So I have been making a game in pygame, but performance is horrible. After a lot of searching I discovered that pygame is built around SDL and that SDL2 has GPU support, so I wanted to see if using something SDL2 based would improve performance. In comparing pygame with the pySDL2 library that pygame is about 100 times faster... Surely I am overlooking something?
test_SDL2.py:
import os
os.environ["PYSDL2_DLL_PATH"] = os.path.dirname(os.path.abspath(__file__))
import sys, sdl2, sdl2.ext, time
sdl2.ext.init()
window = sdl2.ext.Window("test", size=(800, 600))
window.show()
factory = sdl2.ext.SpriteFactory(sdl2.ext.SOFTWARE)
sprite = factory.from_image("c:\\game\\gfx\\plus.png")
spriterenderer = factory.create_sprite_render_system(window)
while True:
begin = time.time()
for i in xrange(100):
spriterenderer.render(sprite)
print time.time() - begin
window.refresh()
test_pygame.py:
import pygame, time
img = pygame.image.load('gfx/plus.png')
screen = pygame.display.set_mode((800, 600))
while True:
begin = time.time()
for i in xrange(100):
screen.blit(img, (i,i))
print time.time() - begin
pygame.display.flip()
Caveat: I just started with SDL2
a few days ago [in C].
In pygame, you're doing 100 blits but only one screen update with pygame.display.flip()
In the SDL2 version, your doing 100 render operations, which I think do a blit and a screen update. There is no separate call to update the screen as there is with pygame, so if you're getting any output, this means that the render is a combined operation.
To check, remove the flip()
from pygame and I bet you get no output.
Then, move the flip()
inside the loop and I bet the performance will be similar.