I have the following code to move an SKSpriteNode
.
let moveDown = SKAction.moveBy(CGVectorMake(0, -120), duration: 1)
let moveUp = SKAction.moveBy(CGVectorMake(0, +120), duration: 1)
let moveSequence = SKAction.sequence([moveDown, moveUp])
square.runAction(SKAction.repeatActionForever(moveSequence))
This moves the SKSpriteNode
up and down forever. Is there a way that I could pause this SKAction
? So that the SKSpriteNode
will freeze in its current position, and then later when I decide, continue its movement?
I only want to pause the movement of this SKSpriteNode
. I do not want to pause the SKScene
. Just the movement of this 1 SKSpriteNode
You should run an action with key:
square.runAction(SKAction.repeatActionForever(moveSequence), withKey:"moving")
Then, use action's speed property to pause it:
if let action = square.actionForKey("moving") {
action.speed = 0
}
or to unpause it:
action.speed = 1