New to iOS development, so here goes. I have an app that is playing audio - I'm using AVAudioPlayer
to load single files by name in the app's assets. I don't want to query the user's library, only the files provided. Works great, but, I want the user to be able to pause and adjust volume from the lock screen.
func initAudioPlayer(file:String, type:String){
let path = NSBundle.mainBundle().pathForResource(file, ofType: type)!
let url = NSURL(fileURLWithPath: path)
let audioShouldPlay = audioPlaying()
do{
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
let audioPlayer:AVAudioPlayer = try AVAudioPlayer(contentsOfURL: url)
audioPlayer.volume = slider.value
audioPlayer.numberOfLoops = -1
audioPlayer.prepareToPlay()
if(audioShouldPlay){
audioPlayer.play()
// let mpic = MPNowPlayingInfoCenter.defaultCenter()
// mpic.nowPlayingInfo = [MPMediaItemPropertyTitle:"title", MPMediaItemPropertyArtist:"artist"]
}
}
catch{}
}
My use of AVAudioSession
and MPNowPlayingInfoCenter
were just experiments from reading other related posts.
Background mode is enabled for audio in my app's plist file
You need to invoke beginReceivingRemoteControlEvents() otherwise it will not work on the actual device.
Swift 3.1
UIApplication.shared.beginReceivingRemoteControlEvents()
If you would like to specify custom actions for the MPRemoteCommandCenter:
let commandCenter = MPRemoteCommandCenter.shared()
commandCenter.nextTrackCommand.isEnabled = true
commandCenter.nextTrackCommand.addTarget(self, action:#selector(nextTrackCommandSelector))
edit/update:
Apple has a sample project showing how to Becoming a Now Playable App