iosswiftavqueueplayeravplayeritem

Better way to do skip to previous with AVQueuePlayer?


I am using an AVQueuePlayer in my app. I have a two swipe gestures to skip to next and skip to previous avplayeritems. Right now to do skip to next I am just calling advanceToNextItem on the avqueueplayer which works well.

However the skip to previous I am removing all items and adding them back in with the previous video up front, this is really slow when skipping to previous multiple times. How can I make this faster just like calling advanceToNextItem?

My code looks like this:

func skipToPrevious() {
    queuePlayer.removeAllItems()
    // move the previous playerItem to the front of the list then add them all back in
    for playerItem in playerItems:
        queuePlayer.insertItem(playerItem, afterItem: nil)

}

Solution

  • It seems like AVQueuePlayer removes the current item from the play queue when calling advanceToNextItem. Theoretically, there is no way to get this item back without rebuilding the queue.

    What you could do is use a standard AVPlayer, have an array of AVPlayerItems, and an integer index which keeps the index of the current track.

    Swift 3:

    let player = AVPlayer()
    let playerItems = [AVPlayerItem]() // your array of items
    var currentTrack = 0
    
    func previousTrack() {
        if currentTrack - 1 < 0 {
            currentTrack = (playerItems.count - 1) < 0 ? 0 : (playerItems.count - 1)
        } else {
            currentTrack -= 1
        }
    
        playTrack()
    }
    
    func nextTrack() {
        if currentTrack + 1 > playerItems.count {
            currentTrack = 0
        } else {
            currentTrack += 1;
        }
    
        playTrack()
    }
    
    func playTrack() {
    
        if playerItems.count > 0 {
            player.replaceCurrentItem(with: playerItems[currentTrack])
            player.play()
        }
    }
    

    Swift 2.x:

    func previousTrack() {
        if currentTrack-- < 0 {
            currentTrack = (playerItems.count - 1) < 0 ? 0 : (playerItems.count - 1)
        } else {
            currentTrack--
        }
    
        playTrack()
    }
    
    func nextTrack() {
        if currentTrack++ > playerItems.count {
            currentTrack = 0
        } else {
            currentTrack++;
        }
    
        playTrack()
    }
    
    func playTrack() {
    
        if playerItems.count > 0 {
            player.replaceCurrentItemWithPlayerItem(playerItems[currentTrack])
            player.play()
        }
    }