I am fairly new to PyGame and I am creating a space shooter game. Part of this game are powerups and when a specific powerup is picked up by the player, I want the player not to be able to shoot for 3 seconds. Shooting is done by mouse click.
I can pick up the powerup, I know what powerup the player last picked up, but I am struggling with the event. How I am thinking of implementing is:
I am aware that Python functions, such as wait, won't help.
Any ideas/suggestions? Thanks
When you call clock.tick()
it returns time since the last call. So save that time: dt = clock.tick()
and then use that variable to count down your seconds.
Example:
dt = clock.tick() # only call once per iteration
if attack_blocked:
attack_block_count += dt
if attack_block_count >= 3000: # dt is in ms
attack_blocked = False
Example 2:
while True:
dt = clock.tick(60)
for event....
if block_attack_power_up:
attack_blocked = True
attack_block_count = 0
if not attack_blocked:
# do your attack
if attack_blocked:
attack_block_count += dt
if attack_block_count >= 3000:
attack_blocked = False